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#8242
Publicado 18 August 2011 - 11:39 PM
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#8243
Publicado 19 August 2011 - 12:25 AM
#8246
Publicado 19 August 2011 - 01:17 AM
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#8247
Publicado 19 August 2011 - 01:19 AM
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#8248
Publicado 19 August 2011 - 01:24 AM
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#8249
Publicado 19 August 2011 - 01:28 AM
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#8252
Publicado 19 August 2011 - 11:16 AM
#8253
Publicado 19 August 2011 - 11:34 AM
Flipo... donde había un anillo para el SPecial Stage ahora te mueres directamente xDDDD Vamos, es coña... que hay un bug como una casa quiero decir
Esas desaparicines de paredes y loopings en fin.. y las sombras por encima de los loopings.. en fin es que demuestra muy pocas ganas al hacer el juego... Mimo 0, pero bueno...
Edito: uy me he convertido en Chaos!!
#8255
Publicado 19 August 2011 - 12:12 PM
es un error nada masPero estamos locos o que? Como lo van a poner a ese precio? Y mas sabiendo la regla 1$= 1€?
Vamos, ya seria la ostia.... me niego a pensar que va a valer tanto, y es mas, no me lo creo
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#8256
Publicado 19 August 2011 - 01:09 PM
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#8257
Publicado 19 August 2011 - 01:15 PM
#8258
Publicado 19 August 2011 - 01:20 PM
Moderno!!
... r_embedded
Y avance donde cuenta cosas de Rooftop run... visitaremos naves de eggman en el escenario?
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'Sonic Generations': Preview - gamescom 2011
Friday, August 19 2011, 09:53 BST Add comment
By Mark Langshaw, Gaming / Comics Reporter
Sonic Generations is Sega's way of ringing in the twentieth anniversary of its iconic mascot. Combining the side-scrolling simplicity of the character's early Mega Drive outings with the intense 3D action of Sonic Unleashed, it's an attempt to please everyone.
The game features old and new incarnations of the spiky speedster, and reworked stages from every era of his history. Digital Spy went hands-on with the title at gamescom 2011 to see whether this combination of old and new is up to speed.
Sega kicked off the preview event with some info on the game's storyline. A "mysterious evil force" has whisked our hero's friends back in time, stranding them at various points across the Sonic timeline.
Naturally, our favourite hedgehog dons his red sneakers and embarks on a rescue mission across several years of gaming history. Running into your past self could theoretically have dire consequences, but that doesn't seem to be the case here as Sonic teams up with his mid-Nineties counterpart without upsetting the space time continuum.
Players will revisit three stages from the Mega Drive era, three from the Dreamcast era, and three from current generation titles, tackling them from both 2D and 3D perspectives.
Something old, something new
Each of the nine environments have been rebuilt "from the ground up", says Sega. Green Hill Zone, with its azure blue skies, lush foliage and detailed backgrounds, has never looked so good.
We played through its first level with classic Sonic and found little had changed in the gameplay stakes. The level design pays homage to original blueprints, and players will have access to the same repertoire of moves as the 16-bit era hedgehog, with some subtle additions.
For the most part, this felt like a loving recreation of old-school values. After sending the end-of-stage signpost whirling and completing the level, we were required to do it all over again with modern Sonic.
However, this isn't as repetitive as it might sound. You won't be treading the same ground from an alternate camera angle. The 3D levels have been reconstructed with the contemporary version of the character in mind, so there'll be plenty of opportunities for rail-grinding and combo moves throughout.
During a hands-off segment of the demo, we were shown a reworked version of Rooftop Run from Sonic Unleashed. Like Green Hill, it was reworked from scratch in both 2D and 3D, despite being a relatively recent addition to the series.
Confetti rains down from the skies like multi-coloured rain, and Robotnik's airship looms menacingly in the background. After racing across the quaint cityscape, classic Sonic scaled a Big Ben-esque tower and climbed up the clock hands.
A spin attack performed in the centre of the clock face caused it to swing open and collide with Robotnik's airship, enabling the hedgehog to climb on board. The outcome was entirely different when modern Sonic reached this juncture in his version of the stage.
Aided by the power of his boost metre, the contemporary character propelled himself to the highest point on tower and used it as a launch pad.
Hands-on with the 3DS edition
Sonic Generations is also in development for Nintendo 3DS, featuring seven zones - many of which are platform-exclusive - charting the history of the hedgehog's handheld outings. Playing through a scaled down version of the new Green Hill Zone, we found it was entirely different to its home console counterpart.
The depth of field is impressive when the system's 3D dial is cranked up, and while we did notice some considerable lag with the frame rate, presumably this will be addressed later in the development process because this was clearly a work in progress.
Both the home console and handheld versions of Sonic Generations are shaping up well. We approach any 3D Sonic game with a measure of scepticism these days, but the inclusion of classic side-scrolling platforming lured us in.
We soon discovered that the overall experience is a pleasing amalgamation of old-school sensibilities and fresh ideas. Of course, we won't be fully convinced that Sega has exorcised the demons of stinkers like Sonic Heroes and the 2006 Sonic the Hedgehog until we get our hands on the full game.
Sonic Generations will be available for Xbox 360, PlayStation 3 and 3DS in November.
#8259
Publicado 19 August 2011 - 03:55 PM
¿y exáctamente quién juega en este vídeo? ¿un niño que perdió ambos brazos y coge el mando con los pies?. ¡Mira que es malo!
+1
Por cierto, he visto Rushroom Hill (Mushroom Moderna) y sigue pareciendome tan vacia como me pareció Green Hill moderna. Caminos rectos como si hubiesen estirado la fase, pocos enemigos y encima creo k hasta la musica no esta ni remixada. Eso si, las pantallas de los Advance o Rush ya vereis como estan las fisicas perfectas y los niveles... :x
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#8260
Publicado 19 August 2011 - 04:01 PM
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