マイティはセガのキャラクターだよ~ Hope that finally ends the "Mighty's creator took the rights" rumor, which is and always was completely baseless.
Segun la traducción fea de google, dice algo parecido a Mighty es de SEGA. Quizás el tiempo verbal sea algo distinto o no. ¿Alguien que pueda ayudar?
Dice exactamente "Mighty es un personaje de SEGA"
Por lo tanto, es otra de esas 'teorizaciones' de Retro con una simple linea fuera de contexto que podría significar cualquier cosa...
Moving on.
Sonic Generations (3DS)
We’ve all seen the early screenshots, we’ve all seen the early shaky cam footage of it in action and it didn’t impress at all. Unfortunately it still has a lot to prove.
Whilst visually the game has improved tremendously from the original build we saw, praise must go to Dimps for actually doing something that so many people have asked for a great many years… Re-create the classic stages exactly as before only with updated visuals.
Playing through Mushroom Hill zone you can’t help but at least admire Dimps for the effort that’s been put in to making the game look true to the original stages.
But… whilst the stages look nice, the build I played did have its fair share of problems, try doing a spin dash with the analogue stick thing on the 3DS, it can’t be done, you must use the d-pad to play. The build also had a few issues with actually rendering the level, at times during Mushroom Hill Act 1 the paths didn’t appear to load/render when you were moving through the level at speed.
With regards to the 3D effect. It’s dreadful, just turn it off. It looks terrible in every stage I played and offers utterly nothing to the game.
However, if you care about these kind of things, you will be happy to know that the game plays more like the classics and less like Sonic 4… … .. So if you don’t want to learn how to play a new game or want to moan about little things, this one’s for you!
Sonic Generations (PS3/Xbox 360)
I played on both the PS3/Xbox 360 version for both stages of Green hill and… City Escape.
The build I played of the Green Hill is a lot different to that of the demo we had on XBLA and the PSN. One tiny change which might make some people happy is that the issue of where sonic hit an enemy in relation to how high he bounces appears to have been fixed. Controls seem to be much more responsive, even when boosting as modern Sonic, you can make small precise movements when heading down a straight.
Whilst Green Hill Zone is a relatively easy stage to beat, mastering it is going to take some time. However due to the number of times you run into Omachoa who gives you… advice, one could claim that Green Hill is designed to be a tutorial kind of stage, it’s easy yes, there’s lots of advice given, but at no point do you think ‘this is a tutorial’ and to master the stage, it’s going to take a number of playthroughs.
City Escape.
For those who said ‘this looks easy’ or… you can just boost through it… I point at you and laugh, you are in for a shock! City Escape is a tricky stage which COMMANDS great platforming skill, you CANNOT boost through it as modern or classic sonic, there are open areas for modern sonic which means boosting is impossible, well it’s not impossible… you will boost, for 3 seconds, after which you crash into a wall.
As both classic and modern Sonic, relying on boosting or spin dashing through this stage will result in you completing the stage in a very long time, mastering this stage will not be an easy task, you have to time your jumps just right and be at a good enough speed to actually make them when they do.
The Gun Truck sequence… to quote Robin Williams from the movie Jumanji…
“A hunter from the darkest wild, makes you feel just like a child.”
“What is it?”
“The Gun Truck!”
Ok maybe a bit too dramatic, but there’s just something about this sequence that gets the blood pumping, maybe it’s that the Gun Truck destroys homes to get you, it follows you relentlessly throughout the stage, if you have a 3D TV it even comes out at the screen to get you the player. Maybe I quoted the wrong movie; Terminator has a more appropriate line. “It can’t be reasoned with, it can’t be bargained with! It doesn’t feel pity! Or remorse! Or fear! And it absolutely will not stop EVER! Until you are dead!”
Whilst the Gun Truck sequence is a relief from a demand of platforming, don’t let the trailers or the this sequence fool you. City escape is a tricky stage, it DEMANDS precision platforming and it’s a VERY impressive stage at that.
I played both the Xbox 360/PS3 versions of Generations, whilst I didn’t have any problems with lag input on the PSN demo I played back in the summer, if there was any truth to this claim back in the summer, it certainly doesn’t exist now, both versions play equally and look equally stunning. Maybe if you care enough to test them in near laboratory conditions you might find a difference, otherwise it’s only going to be something that 3 people might argue about enough to convince themselves that everybody else secretly does care… yet we’re too busy playing a very well made game.
http://www.sonicstad... ... fest-2011/