Lo de la revista no lo entiendo pero... según parecía sería para el siguiente número, y el último en salir fue el de marzo. Así que todavía quedan unos días, medio mes xD
La foto pone March 14. O sea, es un adelanto de la revista que sale el día 14 de Marzo. Ayer.
Esto es lo que trae la revista. Si alguien se aburre, que mire cada juego a ver de qué podría ser esa imágen xD
Previews
- Destiny
- Remember Me
- The Last Of Us
- Assassin’s Creed IV: Black Flag
- Command & Conquer
- Death Inc
- Tales Of Xillia
- Wildstar
- The 90′s Arcade Racer
- The Vanishing Of Ethan Carter
- Daylight
- The Castle Doctrine
- Amnesia: A Machine For Pigs
- New Game Plus
- Injustice: Gods Among Us
- Rayman Legends
Reviews
- Metal Gear Rising: Revengeance
- Tomb Raider
- Crysis 3 – Aliens Colonial Marines
- Luigi’s Mansion 2
- Lego City Undercover Wii U
- Castlevania: Lords Of Shadow – Mirror Of Fate
- Year Walk
- Anodyne
- Kairo
Knowledge
- Sony reveals PlayStation 4: Sony unveils the games and tech behind its vision of the next gen
- The game of life: Forget high fantasy – meet the devs mining their own lives for inspiration
- Creature features: We discover the design vision that powers Capcom’s Monster Hunter
- My Favourite Game: UK TV presenter Jonathan Ross on playing games in his pyjamas
Dispatches
- Your letters
- Trigger Happy: The Room’s touchscreen design has Steven Poole in its thrall
- Level Head: Leigh Alexander muses on the fading relevance of gaming terms
- You’re Playing It Wrong: Brian Howe shares a few examples of when reviews go horribly wrong
Features
- Control: Can new tech and a design rethink save Pro Evolution Soccer?
- Hideo Kojima: The Metal Gear Solid creator shares his plans for the next generation
- To human: Are the stylised characters of gaming’s past gone for good?
Create
- People: InXile Entertainment’s Brian Fargo on going back to the wastelands
- Places: We go inside Fallout‘s underground sanctuaries, the Vaults
- Things: Considering breasts, one of gaming’s most puerile fixations
- Studio Profile: Yager Games, the Berlin studio behind Spec Ops: The Line
- The Making Of: How the two-man Dennaton Games made indie darling Hotline Miami
- The Art Of: Minecraft, the world-building game that made a bold artistic step
- What Games Are: Tadhg Kelly contests David Cage’s claim games need to grow up
- In The Click Of It: Clint Hocking on the game he despises but can’t stop playing
- The Possibility Space: Randy Smith on the virtues of right brain creativity in game design
- Word Play: James Leach explains why endings are the hardest things to write
- Region Specific: We return to Finland to see how the region is coping with its growth