Sonic The Hedgehog HD (S1HD)
#61
Posted 29 July 2010 - 09:01 PM
#62
Posted 30 July 2010 - 12:14 AM
EDIT: I just noticed you're the one who made the Sonic Maker that was posted on Sonic Retro, I guess we can have confidence then
#63
Posted 30 July 2010 - 08:47 AM
Tails and Knuckles can be supported in the GM engine. Could they be unlockables?
#64
Posted 30 July 2010 - 11:10 AM
#65
Posted 30 July 2010 - 11:40 AM
#67
Posted 30 July 2010 - 01:28 PM
I didn't know the game was so prefectly "squared". Anyway palm trees/flowers/totems and other decoration could also be separate tiles/objects. This could make some of the tiles smaller (256x128 for example) and they will be easier to animate/replace/reposition.the whole Green Hill Zone (or at least the most part of it) could be divided in not so much 256x256 tiles:
http://www.spriters-... ... heet/27190
Or the Sonic 4 ones, much more variety and content... and more lawsuit proneAnd I think we could use the Smash Bros Brawl textures of Green Hill Zone as a reference for some objects or even the background
http://www.textures-... ... /sheet/455
I'm not sure we should start thinking about unlockables or other extras at this point. Right now I think the priority should be getting a playable Green Hill with Sonic to test the engine and the artwork we have so far.Tails and Knuckles can be supported in the GM engine. Could they be unlockables?
We also need some test renders (that could be done in Photoshop until there's a playable demo ready) to test the resolution the game will be running on. For example, if we support 1920x1080/1920x1200 as the top resolution, the relative sizes should be similar to those of the original game, oherwise it could be difficult to play. This will also give us tips about the size the tiles and objects should be at, so we don't make them either too big or too small.
#68
Posted 30 July 2010 - 02:43 PM
Do you like it? It doesn't currently have a mechanic for limiting the movement of the camera so it will be able to see under the ground.
Now has many GreenHill tiles available. And I will be making more frames for Sonic. And I found out the flashing colours on Sonic was due to exporting SVG files in AI. I can't save the PNG's in Illustrator, since it cuts off the edges, so I do it in Inkscape instead.
#69
Posted 30 July 2010 - 02:59 PM
It looks great! Keep up the good workYep. I have many things sorted:
http://img687.images.../sprite7152.png
Do you like it?
That can be faked with some extra tiles at the bottom for now until the camera system gets improved, don't worry about those tiny things now.It doesn't currently have a mechanic for limiting the movement of the camera so it will be able to see under the ground.
Is everything going to be vector graphics? That's some impressive job if it is.Now has many GreenHill tiles available. And I will be making more frames for Sonic. And I found out the flashing colours on Sonic was due to exporting SVG files in AI. I can't save the PNG's in Illustrator, since it cuts off the edges, so I do it in Inkscape instead.
What is the max resolution the engine supports? Have you tried higher resolutions to the one of that screenshot?
#70
Posted 30 July 2010 - 03:07 PM
#71
Posted 30 July 2010 - 03:53 PM
#72
Posted 30 July 2010 - 04:07 PM
Editado por FvG, 24 de noviembre 3400 A.C. - 06:20 PM.
#73
Posted 30 July 2010 - 04:15 PM
#74
Posted 30 July 2010 - 04:23 PM
¡¡¡A que sÍ!!! ¡¡¡Y no sólo eso!!! ¡¡¡Además es un juas, un xD y un roflmao!!!¡¡Pero qué lol de hilo Oo!!
#75
Posted 30 July 2010 - 04:42 PM
#76
Posted 30 July 2010 - 04:50 PM
#77
Posted 30 July 2010 - 04:51 PM
This is the first time we have some non-Spanish user in the forum AND interested in helping with a project! Some users might find it funny that we have a thread in English on a Spanish forum, just ignore it.This is a Lol thread or summin... Oh well.
But we ARE really interested in the project and in getting it done. We take it seriously.
#78
Posted 30 July 2010 - 04:57 PM
I'm looking forward to getting some good metalic effects onto spikes and whatever. I'm good with metal.
#79
Posted 30 July 2010 - 05:00 PM
#80
Posted 30 July 2010 - 05:04 PM
Did you think about how would the badniks look with that effect?
That could be really interesting, to say the least :shock:
Sorry to say that I don't think I could help with something, but I'm not good with these things... but of course, I'll be watching the thread, and if I think that I could help with something, I'll inmediately write here with it
Keep going! :wink:
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