[OFICIAL] Sonic Unleashed
#242
Posted 22 May 2008 - 10:24 PM
A un Sonic así, o se le plantean muy bien las cosas y se pasa por alto que nos ea referente gráfico o dudo que hagan alguna vez algo así.
Ya, es mejor hacer un Sonic Rivals en consolas de sobremesa con Sonic que se convierta en lobo... ¬¬U
Si hasta diciéndolo suena a chiste...
No entiendo ese comentario porque no se que tiene que ver con lo que yo he dicho.
Que en lugar de hacer el Sonic que comenta Wesker, que sería la rehostia, hacen este Sonic.
Y vale, reconozco que estoy criticand mucho cuando de este juego sabemos muy poco, así que hasta que no se sepa lo suficiente o ya salga el juego diré que lo que han mostrado no me convence.
#243
Posted 01 June 2008 - 12:50 AM
OK, so I know the Sonic Unleashed article in ONM/NOM (don't ask) didn't have any new information. Well, I was flipping through Play Magazine in the local Borders and they had a couple of interviews, one with the director and another with one of SoA's higher ups (I want to say producer but I don't remember for sure). There was some info there that I hadn't heard/seen, so I figured I'd relay it along.
Oh yeah, and allow me to remind you that this is Play Magazine. I.E., the magazine that initially gave Silver the Hedgehog 9.5/10. And these interviews were, by the tone of them, done by the same reviewer that gave Silver such glowing reviews. Don't say I didn't warn you.
* In my eyes, the biggest piece of new information: reportedly, the one problem with past games that Sonic Team has been focusing the most on? Removing cheap deaths from falling down bottomless pits. Finally. Also, second on their list of problems-to-fix was loading times; apparently Sonic Team spent a lot of time fixing those. I take it a few lessons were learned from Silver the Hedgehog.
* Some of the levels will be at LEAST six miles long, so long that the levels will actually dynamically load while playing. Why? Because that's even too much for the PS3 and X360 available memory to handle. Though, if you consider Sonic's supposed top speed, that should take - just over 28 seconds. I dare SM to try THAT one.
* There will be hub areas. Though the director promised that there would be few annoying NPCs to talk to. These were emphasized to be more Sonic-like free roaming than past incarnations of the game.
* New abilities will be found with items in the stages. Odd, because even though this has been done multiple times in the series, they will be in the stages themselves, not in the hubs. Such abilities include a "Sonic Boost" (sounds similar to Speed Break/Chaos Control, he even said it has separate music - boo, Hero-type music is never as good as level music) and a wall-jump.
* The stages in the Wii version will be different enough from the PS3 and X360 versions (as the Wii levels will be designed by Dimps) that Sega is expecting a few people to even go to the point of purchasing both the Wii and one of the other versions to see the differences. Expecting it, not banking on it. (Come on, even Sega isn't that stupid.)
* Silver WILL. NOT. be in this game (because the Play reviewer was practically begging for it <_<). The director seemed to suggest that there would be few other characters in the game, but also mentioned the need for Sonic Team to create new, interesting, and compelling charas. Right.
* The director confirmed that Eggman/Robotnik will not be the final boss, but he also said that Eggman is much more evil in this game, and does something much worse than usual (blowing up the earth, anyone?)
* The music will be done by Tomoya Ohtani (sp?). Yeah, you can go ahead and act surprised now. Personally, I think this is good; Ohtani was junk for Billy Hatcher but pretty good otherwise. Though I am disappointed that Jun Senoue has left the building.
* Images with the article included a more modern city street in gameplay (as compared to the Mediterranean city). The view was actually from inside a small shop (the window writing was in a foreign Latin-based language but from what I understand was a deli perhaps) looking out through the glass to see Sonic running in the streets. A few other images of this area were present as well. There was also a castle/cathedral-like area that also showed Sonic's wall jump. Finally a concept art of a far-east grove with buildings similar to the Gigan Rocks from Zero Gravity (either Chinese or Japanese and I didn't feel like guessing wrong).
* Finally, not a word was said about the werewolf or time changes, so we're still all in the dark about that. Also nothing was said about Super Sonic, even though he's already appeared in cutscene screencaps.
Fuente: Soniccenter
Ostras el juego no puede PS3 y 360 con el y deberá ir cargando sobre la marcha para cargar sus escenarios, que algunos serán sobre las 6 millas de recorrido O_O Eggman sera el enemigo final!!! Ostras parece que este es el año de Eggman al fin se acabarón los papeles secundarios y a volver como los viejos tiempos 8) Parece que al final la versión de Wii sera diferente como una historia paralela a la de 360 y PS3, habrá personajes nuevos para la ocasión, así en plan resumen por encima a ver si alguien las traduce mejor ^^ espero que os guste sin duda este Sonic promete bastante =P
#244
Posted 01 June 2008 - 01:12 AM
Eggman sera el enemigo final!!!
Justamente dicen que no lo será, pero que será más malo que otras veces y que intervendrá más en la historia que en anteriores entregas.
* The director confirmed that Eggman/Robotnik will not be the final boss
Seguramente el jefe final será este:
#245
Posted 01 June 2008 - 01:13 AM
PD: Al final la versión de Wii es diferente a las de las otras consolas? A ver si me tengo que comprar ahora la de PS3 y la de Wii
#246
Posted 01 June 2008 - 07:09 AM
Entonces el power translator me ha echo una mala pasada xD Vaya tela, gracias miles U_U Pero bueno aun así el juego pinta muy bien
PD: Al final la versión de Wii es diferente a las de las otras consolas? A ver si me tengo que comprar ahora la de PS3 y la de Wii
Mira, yo ahora mismo estoy en la misma situación que tu
#247
Posted 01 June 2008 - 09:33 AM
Jajajajajaja mas o menos nos las apañamos xDEntonces el power translator me ha echo una mala pasada xD Vaya tela, gracias miles U_U Pero bueno aun así el juego pinta muy bien
PD: Al final la versión de Wii es diferente a las de las otras consolas? A ver si me tengo que comprar ahora la de PS3 y la de Wii
Mira, yo ahora mismo estoy en la misma situación que tu
#248
Posted 01 June 2008 - 10:51 AM
¿Silver the Hedgehog? xDD lo que nos faltaba ya xD, me imagino que se referirán al next gen xD.Oh yeah, and allow me to remind you that this is Play Magazine. I.E., the magazine that initially gave Silver the Hedgehog 9.5/10. And these interviews were, by the tone of them, done by the same reviewer that gave Silver such glowing reviews. Don't say I didn't warn you.
* In my eyes, the biggest piece of new information: reportedly, the one problem with past games that Sonic Team has been focusing the most on? Removing cheap deaths from falling down bottomless pits. Finally. Also, second on their list of problems-to-fix was loading times; apparently Sonic Team spent a lot of time fixing those. I take it a few lessons were learned from Silver the Hedgehog.
NOOOOOOOOOO!! "hola Sonic ¿qué es de tu vida?" "ah, hola persona, ¿qué tal?" "ooh, soy muy fan tuyo, he visto como nos has salvado muchas veces la vida. Por cierto, ¿dónde puedo comprar esas zapatillas tan chulas como las que llevas?". Odio los NPC's xDThere will be hub areas. Though the director promised that there would be few annoying NPCs to talk to
Esto significa que los niveles se irán cargando poco a poco mientras te acercas a las cosas sin molestos tiempos de carga, ¿no? Entonces bieeen! xD. Niveles gigantes... super velocidad... esto promete...Some of the levels will be at LEAST six miles long, so long that the levels will actually dynamically load while playing. Why? Because that's even too much for the PS3 and X360 available memory to handle. Though, if you consider Sonic's supposed top speed, that should take - just over 28 seconds. I dare SM to try THAT one.
Vale, necesitaría una 360 o una PS3 (mejor la primera ) para poder disfrutar del juego en su totalidad xD.The stages in the Wii version will be different enough from the PS3 and X360 versions (as the Wii levels will be designed by Dimps) that Sega is expecting a few people to even go to the point of purchasing both the Wii and one of the other versions to see the differences. Expecting it, not banking on it. (Come on, even Sega isn't that stupid.)
En el SA2 también había upgrades dentro de los niveles, no sé de qué se sorpenden tanto xD.New abilities will be found with items in the stages. Odd, because even though this has been done multiple times in the series, they will be in the stages themselves, not in the hubs
¡Toma! ¡Tomoya Ohtani! A mí también me encantó el trabajo que hizo en el next gen (la música de Crisis City entera mooola)The music will be done by Tomoya Ohtani (sp?).
NOOOOOOOO!Though I am disappointed that Jun Senoue has left the building.
Jeje, cómo se lo reservan lo del erizo-lobo xD.Finally, not a word was said about the werewolf or time changes, so we're still all in the dark about that. Also nothing was said about Super Sonic, even though he's already appeared in cutscene screencaps.
#249
Posted 01 June 2008 - 05:07 PM
:cry: :cry: :cry: :cry: :cry: :cry: :cry:
ejem, por todo lo dmeás, pinta muuuuuy bien..pero lo de jun.... :cry: :cry:
#250
Posted 01 June 2008 - 05:16 PM
#252
Posted 06 June 2008 - 12:49 PM
#253
Posted 06 June 2008 - 01:23 PM
#254
Posted 06 June 2008 - 01:43 PM
Confirmado por Sega que el Unleashed saldrá en Noviembre de este año.
Entonces en el E3 y/o en el Tokyo Game Show de este año veremos ya algún que otro trailer majete y veremos tambien si hay nuevos personajes (aparte del monstruo ese y el lobo claro).
Esto es un punto a favor de Sega/Sonic Team respecto a otras compañías. Presentaron el juego hace poco y dentro de poco lo tendremos, no es como otros que te enseñan un trailer y hasta dentro de tres años no esperes jugar el juego.
#255
Posted 06 June 2008 - 02:54 PM
En noviembre es mi cumple
#256
Posted 06 June 2008 - 06:24 PM
¿¿¿Alguien se apunta a una colecta para regalarme el juego nada más salga???
En noviembre es mi cumple
Venga va. Yo aporto un céntimo. :oops:
#258
Posted 06 June 2008 - 07:55 PM
xDDD
#259
Posted 06 June 2008 - 09:02 PM
#260
Posted 06 June 2008 - 09:05 PM
Sólo quedan unos cuantos miles XD
Espero que sean suficientes...
:3
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